![]() I found out the hard way during my first fight. Smart placement is sparse placement, unless you’re rich. Weapon-targeting also works on the grid-based system, so if you’re using a large laser that hits four grids in a row, you can conceivably target several contiguous stations (or people) at once. Your crew will need to be able to access every station and component in case they need repairs, and piling up a power generator right next to reserve batteries and fuel might not be the best idea. ![]() Components can’t just go anywhere though. Using a grid-based system, you’ll purchase and plant every component long before battle, from the cockpit and medbay to lasers and fuel reserves. Industries of Titan differs from FTL in that each ship’s interior is completely customizable. You can pause the action at any time to survey the damage, incoming or outgoing, delegating tasks to individual crew members and targets to weapons.īut how you deck out your ship is more likely to determine the outcome of a fight than purely your clever tactics. Cross sections of two ships appear on screen while little crew members man weapons and cockpits and the like, scrambling to fix the inevitable pileup of disasters. The flow of combat is almost identical to FTL. The build I played at PAX West focused on Titan’s ship-to-ship combat, but instead of parading around the galaxy, you’re parading around a future dystopia where late-late capitalism allows for all out warfare between corporations, so long as they’re willing to pay the government the appropriate war bonds.Īnd besides having the biggest guns, it’s money and efficiency that drive the conflict in Industries of Titan. It’s the most immediate and apparent influence on Brace Yourself Games’ next project, Industries of Titan, a massive change in theme and scope since Crypt of the Necrodancer. The Crypt of the Necrodancer devs are back with a game that marries FTL-like space combat with a dreary, satisfying city-builder. Created by the team that brought you Crypt of the NecroDancer, with art by Sir Carma and Nick Gunn, music by Danny Baranowsky, and audio by Power Up Audio.īig guns and interior design are equally important in Industries of Titan.Gameplay is "real-time with pause" - play at your preferred pace!.Overcome your enemies via tactical battleship combat, technological superiority, political influence, or the sheer productive power of your factories.Design the interiors of your battleships by strategically placing weapons, shields, thrusters, and more, to reduce weak points and maximize fighting capability.Balance the needs of your workers, your factories, and your buildings to produce a powerful, efficient economy.Set up production lines inside your factories to turn raw resources into ever more powerful devices and buildings.Design your city and grow it from just a few small buildings into a massive metropolis!.Create a sprawling industrial city, design powerful factories, and compete with other Great Houses to stake your claim to the Industries of Titan! Industries of Titan is an industrial city building sim/strategy game, set on Saturn's moon Titan.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |